Class_name = "CVehicleExplosionTurret"
object_name = "HowitzerTurret"
//   M1
//SoundScript="LuaScripts\Sound\Vehicles\CannonAA_Shot_Large.cfg"

[attach=0]
	position= 0.0, 0.0, 0
	object = "LuaScripts\WorldObjects\Bots\BotGunnerHowitzer.txt"
[end]

PitchPoint = -0.524, 1.538, 0.0

AngleYawMin      = -180.0
AngleYawMax      = 180.0
AnglePitchMin    = -2.0
AnglePitchMax    = 63.0
AnglePitchDef    = 30
YawArgNum        = 221
PitchArgNum      = 241
YawArgMin        = 0.0
YawArgMax        = 1.0
PitchArgMin      = 0.0
PitchArgMax      = 1.0

YawAngularSpeed    = 3.0
PitchAngularSpeed  = 15.0

FireArgumentNum  = 64100
AttackAnimationArgNum = 61

FireAnimationTime    = 0.6
AttackAnimationTime  = 0.6

MuzzleDisplacement = 4.7, 0, 0
AttackDistance   = 15000.0
AttackDistanceTrgGnd = 2000.0
AttackDistanceTrgAir = 1.0

[bullet=1]
	BulletScript    = "LuaScripts/WorldObjects/Ballistics/AmmunitionForNPC/NPC_SHELL_RUS_152_HE.txt"
	ExplosionScript = ""
	BulletsCount = 100
	StartBulletSpeed = 564.0
	RealPhysicBullet = false
[end]

NumBulletsInQueue = 1
QueueRechargeTime   = 15.0
BulletRechargeTime  = 0.1

NeedFuse = false